Neural tab ยท INSERT
The neural pass.
dlss 5, amd dlss 5, dlss5 nr, dlss nr on amd. Two runtimes share one tab. danielblnc is Daniel Blanco's DLSS-NR on AMD. lmxxf, by Kien, is the other, MIT, with the pak beside the game. People searching nvngx_dlssnr.dll and nvngx_dlssnr.dll 310.8.0.0 want that runtime. NVIDIA's own dll is not in the AMDNR zip. The launcher fetches the matching danielblnc runtime.
Neural tab in the game. Enable Neural Rendering, HOME to flip it. Quality, Balanced, Performance. NR resolution. Full network is all 71 blocks. Fast mode drops a size tier.
What the tab actually rows
Enable Neural Rendering and the runtime line. First launch with both installed asks danielblnc or lmxxf. The ini key is NrBackend.
Quality: residual strength, residual limit, temporal stability, CAS sharpening. Network history is one checkbox for both runtimes.
Performance: placement before or after upscaling, NR resolution, neural passes, model interleave. Interleave runs the network every other frame.
Diagnostics ends in Save report. One zip, logs and ini, user name stripped. The launcher's COLLECT LOGS writes the same thing.
ReShade beside AMDNR is named in that report. Nothing is hooked or blocked. reshade and the neural pass are two different modules on the same device.